hey there. i'm working sometimes with meshes from games so uvw map isn't placed in the blue frame. is there a way to move the map into the blue frame with the exact position, so i can export the template? or is there a way to export the template placed outer the blue frame? thank you!
Thanks for taking the time to write such a detailed response, I really appreciate it. :) You're absolutely right that concept design is its own discipline, and that's one of the reasons I'm not treating the AI images as blueprints. For me they're more of a starting point to generate ideas and point me in a general…
I wanted to post another update, but there hasn't been one other than getting some per frame analysis done to figure out some performance things, making sure my technique was working as advertised. I am actually pleased to say it does work as intended, and in fact runs MUCH faster than I thought (The editor view is way…
Hey, it´s me again (sorry :D ) I got a scene in Unreal and I use the ExponentialHeightFog and want to render a sequence with a camera. However, I get a very visible "frame" from the fog, when the camera did not move for a couple of frames and that ugly frame only disappears after the image has moved for a bit. I have no…
Toolbag V4.03 Win10 Hi. I have a problem with animation sets not playing the frame ranges I have set them to. Playing the parts of the fbx file plays the loops sort of ok. Setting frame ranges seems to randomly splatter the playhead all over the place. Also is it possible to set the timeline display to frames instead of…
Besides a "1 frame a second variation" among the graphic intensive benchmarks today... ( +1 in metro 2033's 4 frame difference & -1 in Arkham Asylum with a paltry 2 frame difference ) The amazing GTX 670 consistently scored only a 3 frame a second difference compared to the single GPU flagship gtx680 card! ( where…
A collection of original hand painted framed artwork to decorate your environment. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/29471 Each painting was created in acrylics and then scanned in as a high resolution texture (two lower texture resolution sets are included). There…
So, I'm using a character I made in Maya for a Unity game project. I wanted to make a walk backwards animation by simply taking the frames of my walk forward section and reversing them... This has become much harder than anticipated. The first image attached has how the walk animation looked normally. The second one shows…
Hi, I'm wondering: is GI in Toolbag recalculated for each animation frame? So that an imported Alembic animation has correct GI throughout all frames? Thanks in advance for your reply.
I know cloud rendering sites like these are getting bigger now: http://www.rayvision.com/en/main.php https://www.rebusfarm.net/en/ but I'm wondering, Instead of having to invest like 20 - 30 thousand dollars for a workstation that can render as fast as I'd like to with vray/renderman/mentalray to create my initial frame /…