Hello everyone! This is my first post here at polycount. I was hoping to get some input on my first high poly model ive created inside of maya. The idea for this gun is to make it a game asset in udk. Im also hoping for some guidence when it comes to normalmapping this out. I understand the fundamental concept behind the…
Hi everyone. I've finished low poly modeling but I'm not really sure if my topology is good. And I have a few questions I would like to ask you. :) Also I don't know if 5500 is a lot of tris for a pistol or not. And by adding screws on this side and on the image below number of tris increased by 600 so I think that wasn't…
This is the M1911, patent 1911. The back of the gun is flat and kind of chamfered on the older version. Also the M1911-A1 has a different rear and front sight. But I agree about the texture. The wear is in some weird spots. I'll be touching that up. I'll also be re-baking normals after I loosen most of my edges. Thanks!
Are there any cool artists that would like to come and give a talk to our Games Art students. Any Wednesday 1-2pm up to Mid May 2013 at the University of Hertfordshire, UK, 20 minute train ride from Kings Cross. £190 for the effort Here is our showreel http://uhanimation.co.uk/showreel-2d3dvfxgamesart-digital-animation/…
Based on feedback from my last UE4 Marketplace product, I've decided my next offering will be to put together something more direct and utilitarian: a collection of assets for building "vintage" worlds. This will include everything from decorative wall paneling to stationary gun emplacements. The target audience will be…
Hi! I've been texturing my colt model for a little while now, trying to understand how to make the different materials look good. I understand the specular and the diffuse quite well, but I'm also trying to understand how a gloss map can efficiently improve the looks of my model. I'm asking for advice on what to do with a…
Substance Painter 1.1 is out, with a ton of new features and content! To celebrate the end of a fantastic and exciting year for Allegorithmic and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only on Steam and on our website! Thank you all for your support and Happy Holidays! We…
Founded in 1991, Techland is a renowned global publisher, distributor, and developer of video games. Our titles – especially Dying Light and Dying Light: The Following as well as the Dead Island and the Call of Juarez game series – achieved an international success and won millions of fans. Dying Light, which launched in…
There's some general references at Anatomy Next (used to be Anatomy4Sculptors): https://www.anatomynext.com/anatomy.php?menu=194&sub=199 They also have a 3D viewer for an adult male head, you can spin it around.