Hello, I'm trying to get to grips with pasticity but I'm struggling to find a way to model the fairly complex curve on the top of these blades/claws. After a lot of different attempts this is the best I've come up with far, but there's still some weird shading and adding clean fillets to the topolgy is difficult.
I'm looking for a character modeler that can create a realistically proportioned and faithful representation of a real person. This model will be 3D printed and painted, and it is intended to be given as a gift to the person it is to be modeled after. The final product should include the character in an action pose on a…
A short description. A hard surface practice that grew out of a simple blockout doodle. There were two goals in mind. Firstly, explore ways to add tertiary details to the polymodeling workflow. Secondly, make the modeling process more streamlined and welcoming for design adjustments. The third goal was to relax after work…
Hi guys! I would be glad to any suggestions and criticism! And I would also be grateful if you support on artstation =) https://www.artstation.com/zloypingvin The A320 model was made back in 2019 for a project based on the unigine engine. Models for the environment made unigine team. My job was to this model, place some…
MindOverEye Studio Looking for LA area Game/Real Time Modelers (Contracting Position) MindOverEye Studio is looking for Los Angeles Area, on-site 3D Studio Max game/real-time modelers for an upcoming Unity project. We are based in El Segundo and this is a 1 month contracting position. The responsibility of the modeler will…
Hey everyone. This is my first post here on Polycount. I'm currently in the process of making a game-res model of an Xm8 Machine gun, and would really appreciate some feedback on what i've got so far. I started by modeling the high-res asset, then modeled the low poly model around my high poly. My next step, after getting…
Quick modeling question for you guys. I'm just wondering what's more efficient out of the two models in the below image. one on the right is intersecting and is 14 tris lower. I've been looking at the World of Warcraft models in a model viewer, and some models the artist tried to merge as many verts as possible, whereas…
This is a WIP model of an alien horse creature. I started with a low poly sculpt and built topology around the sculpt. I don’t do retopology often so I would appreciate honest feedback on aspects such as the edge loops. I would greatly benefit from it. Since I was using a mirror modifier I only saw that my model had 7k…
Hello everyone, I have a simple question about modeling topo but it's one that I always have a problem with. I want to know how to move 5 points (Sorry but I don't remember what they are called) around in a model to change the edge flow. If anyone knows how to move them around in a model and change the edge flow this would…