[ame] http://www.youtube.com/watch?v=4V3M_6tEdbM[/ame] I think i speak for pior and seforin and all the other guys here who had beef with the 'feel' of sf4 when i say hell yes, this is finally the 2d fighter for me. Looks amazing.
Thinking Horror Lovecraft style meets Tim Burton....maybe throw some Hell-boy in the mix...general idea. I love horror so the creepier the better. Anyone play magic maybe some Eldrazi style tendrils. IDK we shall see.
This is a bit of a dynamic one! Man:*takes a sip from a flask and Chokes*"What the hell is this stuff?!" Woman:"Oh, it's paint remover, tastes better when it's cut with club soda" Man:"Heh, goes down smoothly..." (bonus points for getting the quote in the topic subject)
@Chrisradsby Thank you! Every bit of encouragement helps! I have a list of eveything that needs to be done to finish up this scene. As I found out lists help!Just wish I had realized this earlier. :D I need to Unwrap/Texture Wall props Model/Unwrap/Texture celling pipes Broken glass on the floor Texture side room props…
So what should a junior or entry character artist portfolio look like at the very least to not get laughed at. I feel like a lot of pros are too vague on this when people just want a to know if they don't have enough skill or if they are marketing wrong. Example would help a lot of people.
Hello, Let's take a closer look! Please email us at support@marmoset.co with your scene bundle and mention in this topic: **Scene Bundle Export:** **1) **File > Export > Scene Bundle. (Save this to a newly created folder). **2) **The zip should contain: .tbscene file along with the /assets/ folder. **3) **Zip up the newly…
I still hate ngons in low poly meshes, there are still a lot of problems that arise with them. But in high poly stuff? Do what the hell you want so long as it smooths well.