Watch the music video here: https://www.youtube.com/watch?v=do2NEiOBnBY You can find some stills of the environment here: https://www.artstation.com/artwork/ZZGv0 'Little Lights' tells the story of a light in darkness. It's a small window into a place, time and -most importantly- a feeling, and I hope you find it an…
Can the crazy bump method be used for high resolution textures ? I understand one can take an image and create scratches from an image, with the aid of masks etc for high resolutions but having your own set of brushes, that can be reused, rather then a collection of images is more convenient and can be used many times. Can…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…
If you have tips please post. Im new to 3dsmax11 and i ran into the problem of only haveing one image to work from,it was a photo that was angled the way 3ds max11's perspective viewport starts in default.One thing i did to create a rough side image of this was to use splines and trace out half of the picture in the…
Hi all, I am working an an animation and I have to create very dramatic looking gunfire...and a fair bit of it. I would love to make something like the results in this video - http://youtu.be/agk2svo7svI From what I know, I think the best option would be to set this up using particles. That way it can be adjusted and…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
Hey! I wanted to share a video with you. It's a recording of a presentation I held at the SideFX booth during GDC. It covers how we used Houdini to create fluidmeshes and spawnsurfaces for clouds in Battlefield 1. Hope you find it useful! https://vimeo.com/207921165
I'm trying to create this kind of shader for the building, but I cant get the exact the same as the photo even close, anyone here is good in shader and texture with maya? regards
Hello to the ever inspiring artist community. May this message find you all more than well. I am seeking 3D artists interested in human anatomy with a strong background in 3D digital sculpting and modelling; ideally with some experience in 3D printing also. I am a clinical anatomist and are eager to contract an artist to…
I'm working on a DBAL-A3 IR laser and illuminator and there are a few lens covers that are in a taut or bendy position. There are three elastic bands that I want to create, but how should I go about working on this? Aside from trying to model it awkwardly in those positions, I have no idea how to go about doing this. What…