Hello , I was looking for a professional quality level tutorial , even non free, that covers the whole process of making a belieaveable spaceship model or similar flight craft that could be used to put in a movie , so high detail etc. I haven't been able to find anything apart the usual small tutorial on low poly…
This weekend I decided to do something different. Been working on a fun little art project. I'm by no means a character artist, and haven't really worked properly yet with Zbrush so any advice is welcome :) Concept by mrBrander, working with me on this little project: I want to mix between both concepts (The more cartoony…
Hey guys. I'm having a bunch of trouble with defining materials. I've watched loads of tutorials and read up on spec maps but I end up picking my colors/values through trial and error. I don't understand how the two maps work together to produce the final result. Is there some kind of formula that shows X + Y = Bronze (or…
UVPadder GIMP Filter Automatically generate padding for UV islands! Win32 Binary Download: http://www.mediafire.com/?i7d128nobj898k5 You may need to put this DLL alongside it: http://www.mediafire.com/?3yjj8ocv97wm35h Latest Linux source code:#include <stdlib.h>#include <string.h>#include static void query( void );static…
So everytime I try and load a texture in max 2009 it just freezes, I go to the task manager and it still thinks max is running, but it is definately frozen. So I tried repairing it, reinstalling it, and updating my graphics drivers but nothing works. What gets me is that everything worked fine a week ago and then it just…
Hello polycounters. It's time to start a new project. And as I want to practice in hardsurface modeling I decided to make one of the version of machine gun M249, probably it will be Mk46 (as I understand, but may be wrong). The main goals is to make a detail game version of the gun. I want to make it shabby, dirty, as if…
Hey guys, my hp has a multi sub object and i defined 2 colors on my mesh by useing 2 id: one is red and one is blue. i exported the hp and the lp as obj and loaded them into xnormal. normal and ao bakes worked fine but i only get a red big square when i want to bake a base texture. i need this one for masking. i tryed both…
This is my first post so be gentle. :poly124: I'm definably glad I found this place. Finally some people that know what they are doing. I'm really impressed with the UnityPro tools you're working on Commander Keen. :thumbup: I'm working on a jungle terrain for Unity. I was going crazy with discussions on the Unity forums…
I was just thinking if there were any other ways to achieve sub-D models with polygon modeling without having to add support edges. Isn't there a modifier out there that enables you to define edge sharpness (adjustable value in modifier) that doesn't make you put in any control edges on the initial mesh? I'm just curious…
I'm looking for a skilled concept artist who can create concept art for a digital world for me that will be created interactively (using real-time WebGL graphics) on a website. I described what I'm looking for here: https://docs.google.com/document/d/1iwh52XrR7lUC3kQ6NUGDJLHGCkvlimRGRSq0WF1y-Ek/edit?usp=sharing I'm looking…