Hey guys,
my hp has a multi sub object and i defined 2 colors on my mesh by useing 2 id: one is red and one is blue. i exported the hp and the lp as obj and loaded them into xnormal. normal and ao bakes worked fine but i only get a red big square when i want to bake a base texture. i need this one for masking. i tryed both options in the "bake base texture" tab. what iam doing wrong?
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When xNormal bakes base texture, it does different colors per hp mesh if there is no texture present. So if your HP mesh is one entity you could try having a texture that is a palette of mask colors, and just put each section on their respective colors, or you could use vertex color and bake that out for the mask instead.