Hello everyone! My name is Daniel. Pleased to meet you! My team and I are
looking to invite new members to join us in working on “Unnatural Selection”, a
narrative-driven, episodic adventure game in the vein of the Telltale series of
games and Life is Strange. Originally started as a class project which was
mentored by…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Hey Folks... Thanks for taking the time of visiting my thread. I'm in the process of putting together a team that will work on a very interesting project with a lot of potential. Please note that this is not depending on crowdfunding, Kickstarter on anything similar. There are 7 people already in the team and the…
Hi, thank you for your comments ! My shader wood has no very complicate ; and now it's a smart material with Painter, if you want i can share with Substance Share ^^ . New screen (i wanted one screen per week, i'm little bit late !) I'm use toshop for sharp my screen, i think add this pos-process into UE4 today.
Hello everyone! My name is Ethan and one of the main programmers and designers as well as the director of an upcoming story driven game with elements of horror/survival/exploration. In this post, I'll give a quick run down of who we're looking for, what we're working on, how to contact me, and how we are paying…
working on a big assignment for uni 4 weeks to do the following I'm half way there all meshes done and ready for textures what did you do in uni or when you studied share with me id love to see what everyone did when they were going through studies and how much that has changed over the years :) Test render above :)…
Hi guys. I have a question about shading. I need to use a low-poly model and set up shading on it in such a way as to preserve the sharp corners on the model's border, but I can't do it correctly. I tried to use the Data Transfer modifier to solve this problem, but you can see its results on the middle model. Tell me how…
Hello everyone! I cannot figure out the issue with polygon edges being seen on the low poly after baking. Here's the high poly and low poly models (Blender). These are the seams and sharp edges that I have now: Once the baking is done (Substance Painter) and a simple layer (just a color or a variation with roughness…
[ame=" https://www.youtube.com/watch?v=bdPNyL9XWjc"]GDC 2013: 'The Other Brothers' - YouTube[/ame] Little bit of the game here whilst talking with Touch Arcade, it'll be released on the 4th April on iOS - thought I'd share with you all :) The game features work from fellow Polycounters Thomas Pasieka and Bjorn Hürri as…
Currently working under the context of a rev-share project (for the moment). I think @PixelMasher is correct. Taking the time to thoroughly vet people you are recruiting, establishing roles, clearly laying out requirements and expectations early on, is key. There is definitely a "run this like a business" mindset that…