When I was looking at my other problem I thought of another question to ask. This is generally different than the other one so I made a new thread for it. Let's say I have the following example: Since the mesh's UV space isn't the entire square I can't place a tiling texture that will scale evenly across modular pieces. Is…
I am looking to hire a 3D artist to produce character models for a top-down game. Initially there is only need for a male and female human model, but this may expand to include various fantasy races in future. Already in place are a series of animations, and as such the model must be rigged to fit a pre-existing skeleton,…
Hey everyone! After months of working on my studio project, I'm FINALLY posting it here on polycount! Plus this is my first post at all on here! :) I heard about polycount awhile ago but for some reason never joined, but I'm glad to join you all finally! As i mentioned before this is my studio 1 project for class, which is…
Hey polycounters, Just wanted to share something I have been testing latelly. For a while that I wanted to improve the way eyes are created and setup that could work in realtime and high renders, in this case marmoset and arnold. I also found that it could be used for zbrush render even tho does not give the same side view…
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
Hey all, new project for my final semester in school. I wanted to track my progress from day 1 with this so I will post as often as possible for every bit of progress I make. So here's the concept I'm working from. Here's a paint over showing planned modularity. And here is a quick block out I did in UE4 Also here is a…
Hey yall, I've been working on a Japanese alleyway for my portfolio. The idea of the piece is to keep it as modular as possible. Currently, the scene has 2 different building types: the metal shack and the stucco building. Started the thread kinda late into the creation of the scene, but I still have quite a while to go…
Characers with multiple modular outfits usually reveal skin, sometimes all the way to underwear (or even to detailed nudity like in Cyberpunk 2077, for example). It's also a good practise to study full body human anatomy by sculpting it completely, even if you're making a fully clothed character at the end. It ensures that…
This morning I created a wood materiaal, including chipped version on each side where the wooden beam would have been cut by an axe. Next, I chamfered the edges using sculpting and added the wood in Substance Painter. I tried creating some sort of stylized material in Substance Designer but I was always making it to…
Here's what I've done so far. I tried matching colors and composition. The meshes do not have a modular setup at the moment, so that's the next step as well as texturing. The tree on the back might also need some improvements. I'm using the modified vertex normals technique which you can learn more about here and here. I…