48 hours is six working days. Not unusual for an art test. Unpaid, there are arguments for and against. https://polycount.com/discussion/214245/unpaid-art-tests-why-is-this-even-a-thing Publishing the results of the test is extremely unusual. I would not agree to this, no matter how eager I was to work for them. Showing it…
1st Dorado - Alexander Zlatovchen The
model looks incredible, great job on the clothing and accessories. Top level. You did an excellent job in Marvelous Designer; those small details really make
a difference. The level of detail is amazing. I would’ve liked to see images of the texture maps and UVs. I also wish I had seen…
Ninjas : Thanks buddy! ebagg : THankyou, and I certainly do know about the nose turning with the Deviantart site and promise it will only be on my sig for a few hours or so longer...im currently setting up a wordpress page which I HOPE will be a lot cleaner and easier to navigate if done well, and after reading a lot of…
"I'm not following a specific reference" You won't get it right if you don't do that, a lot of your muscle placement makes no sense and some basic human proportions are wrong. Also stay in lower subdivision. I find it easier to have the arms at 45°, it will stretch less and you get better tension in the back muscles and…
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Design Process Did some digging and found my design process sketches I made for the initial design. Just added some explanation to the different stages. Initial design sketches. And here's how I built upon the initial design, adding functional details and refining the overall shape. Re-sketch of the initial design (top…
I'm having trouble with a shader i've written. up until now everything seems to work the way i want it to work, and i'm happy with my progress. this is my first time writing a shader, and i've not got any programming or code background... so please bear with me. i'm just a character artist trying to expand his skillset! so…
Hey! For a 30 day challenge you're coming along pretty well. I think the main thing I see that you could work on is better defining the structure of the overall face, not just the individual features themselves. This is very common when doing stylized faces I used to do it myself. What I mean is that with stylized heads a…
Defining what you mean by low spec would help. There's a thread on here somewhere that details how water was handled in that Zelda game with the boat but that's extremely rudimentary
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…