This is a tremendously broad question, but I'll take a shot at it. Lighting and composition. As others have stated. Tiling textures. This is a large one, but learn how to make tiling textures with values and surface details that will work well with a defined palette. Use of photos with good color correction, sculpted/high…
Hello! I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've worked in the games industry as a 3D Environment Artist for over 4 years, mostly working on games in Unreal Engine. Although I focus on Stylized artwork, I can also work in semi-realistic environments. I am available for a Full-time or…
I'm happy to share my latest personal project created during my 6-week environment art mentorship with Alex Beddows & Skilltree. The scene is inspired by the "Emperors Corridor" in the Czech Republic. A few images below, and more on Artstation: https://www.artstation.com/artwork/NGYY05 I took a lot of the skills learned…
I think there is a value-to-art asset ratio that needs to be considered. Add to that the amount of features you get for free by leveraging the research from tech you can buy and plug-in you can start to see new ways to express uniqueness, creativity and immersion. You sacrifice one aspect, but exchange it for a host of…
Hey Guys! ive been kind of just lurking around this forum and joining skype groups over the last few months, finally got some courage and am uploading a wip So this is a new level that i'm developing for a friend im not aloud to share the details of the game as of now. He gave me a map layout and said keep the same design…
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
Hey guys! First time poster really excited to show off a project I have been working on. A little about me, I am an aspiring 3D artist, hoping to land a job (soon) in the industry! My skill sets are modeling, texturing and lighting. Programs used: Modeling, and Set Dressing: Maya High Poly Sculpts: Zbrush Baking; Xnormals…
Hey Guys and Gals, Thanks for the previous comments, it helped me see some problems. My 2 cents - I'm really liking all the different takes on the concept, alot of more realistic looking pieces which is cool. Pyrzern: I like your sculpt except I think the ears are a bit too large and the hair could be split into separate…
Creating Next-Gen Environments in UE5 Learn on https://www.wingfox.com/s/8825_2670_22627 What will you learn: 1.Using UE5 new technologies like LUMEN and NANITE and 2.How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment 3.High Quality AAA Prop authoring for games…
okay so ive instanced everything around and populated the world, looks a bit better. gonna do some more texturing over the weekend and setup the skydome properly. the ground texture is done via a shader written by some of my coders so as a result it wont show up until the final render. which sucks for the time being. Still…