I'm currently fixing up a model which has nearly 700 open edges (open seams disguised as ordinary lines of vertices), and I'm using the "STL Check" modifier to find them. The only problem with this method, ESPECIALLY in my case, is that I have to keep toggling between STL & Editpoly EVERY time I want to check an error and…
Hi there, I am looking for someone to join our team on a per-work basis. We are a game company who run Kickstarters and other projects where we need to render our products out before we make them or render them in a product level way (such as STLs) What we need is someone who can do the following and who has experience to…
Microneezia: OK i tested the export all, and obj doesn't work when importing it into 3dsmax. I discovered that if you export as an STL (make sure you type that extension when saving it.) it opens in 3dsmax. Not sure if Maya supports stl files though.