Hi everyone! I've been working on re-lighting my previous project to achieve better static lighting that has more visually appealing. This is what I came up with, Would be great if I get some C&C on this one for any improvements, like what can be changed in new lighting or whether old lighting is better with some tweaks.…
Hey guys! I'm working on a new character. The concept was to try to tackle something I felt 3D is difficult with, which was baggy cloth. So I created this character and hopefully it'll be interesting for you guys to see how I progress, and maybe I'll get some crits along the way! Here we go, the drawn turntable: And the…
Hey guys! This is a WIP of a low poly character I've been working on. It's supposed to be a portfolio piece. She has like 30k tris. I used zbrush and max for the high poly version, SP and PS for texturing. The brown parts (jacket, pants and gloves) only has a normal map applied so far. I hope you guys like it! C&C are…
Constructing what will hopefully be a new portfolio piece. It's to be a old, overgrown church in the New England wilderness - battered by the elements and time. I'd also like to include some sort of vehicle once the scene is fleshed out - perhaps a gleaming car of people investigating the scene or a freshly crashed…
Hi everyone, here is what I' m working on , for an australian contest.. the finished thing will be a 6k normal mapped character.. I decided to go for a fantasy "Thai" fighter.. anyway, here is where I am so far.. http://kakikukeko.free.fr/sumea/latest.jpg http://kakikukeko.free.fr/sumea/head.jpg…
Hey everyone. This is my building so far. Pretty close to complete for the building itself, but still some work left. I plan on using these pieces to create a few different buildings. Also, I plan on creating more props for the street. The sky and lighting is just a default set up in UDK, and has that middle area of…
Here is a test Barrier I am working on for texturing practice. I know it has alot of repeating things but i haven't gone over it with more layers to hide it. I also know I havn't textured the rebar pieces. I wanted to post it now so i can get the best C&C early in the creation process and not have to go back & redo alot of…
Hi everyone! I just finished a test task that I did for the IT Territory. This 3D Asset for mobile game with 3100 tris polycount and 1k maps. Since I'm still learning 3D, I hope to hear from you some C&C. Also I'm sharing with you the project files: https://www.dropbox.com/s/tom7bzf8hrq6er8/Satellite_Dish.zip?dl=0 Hope you…
So starting with a fantastic tutorial on 3dmotive, I've got the highpoly 3d bust looking pretty close to the concept and am now working on the low poly version. It's 850 tris right now. Also did a quick automatic uv unwrap to test the normals bake and found a few funky edges - I'll fix those soon and start moving onto the…
Been a long time, working on this off and on between gigs, but now that things are slowing down, I'm trying to motivate myself into working on more personal projects. Never actually did one of these body mechanics sequences before, so here's a WIP on a looped obstacle course. C&C always welcome and appreciated :)…