Hey everyone Nano Tech is looking for a 3d artist and a person for level design! Were looking for lush outdoor/indoor models. Also we need outdoor/indoor maps. We need player models,guns,mercenaries,aliens,ect.. More info can be found on our website! We are located here: Nano Tech Home Please email us at:…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Hey everyone, I am new to polycount, and I am very excited to be part of the community. I am not a very experienced 3D artist, and I am looking for some advice on something I am working on right now. I am working on a pair of arms for a FPS game I would like to put together. I sculpted the basic forms of the arms in Zbrush…
AAA studio is looking for realtime groomer to work remotely fulltime. Of course ,paid. and of course, must be really good ! Must using maya,fibershop. U will get licences. No worries for that. If anybody interested, pls send link to your artstation portfolio here or hit me up in DM.
Ok so with most of my models i have to rotate them about 10 degrees outward to make it look like they are looking forward, is this normal or am i just placing the eyes in the wrong spot?
Hi, I'm looking for a handpainted texture artist to do the 3D texture in this style. Concept is provided. Also, looking for environment artist to design tile based 3d dungeon in this style PM your portfolio/skills.
We are looking for a couple people that between them can: - Create more concept art for the project. - Work from concept art to model, texture, rig and animate medium-detail humans and non-bipedal aliens (~3,000 polygons) - Work from concept art to model, textures, rig and animate about 20 fighters and misc models…
The image below is my problem, I have seen other works looking much better on dither than mine. (btw cutout doesn't look very good either) Especially near the hairline mine looks way worse. I use 2k textures 8bit .tif for the hair. This work below is much better(crisper) than mine This image below shows how my hair looks…
Hey everyone this is gonna be my first polycount post, I have this character I want to develop for a portfolio piece and was looking for any thoughts or critiques. :) I purchased the male model from J Hill (https://www.artstation.com/jhill/store) These colors are purely for my imagination to activate before I retopo.…