hello vrchat gigs image (3)1280×720 233 KB I create high quality, optimized VRChat avatars for both PCVR and Quest. From concept to final Unity setup, I focus on performance, clean topology, and detailed texturing so your avatar looks great and runs smoothly in game. Services include: • Custom 3D modeling • Texturing &…
Is there any quick way to get rid of this white outline?! I've been googling tons and haven't found a good solution yet. It's killing my tree texturing.
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Yes, the answer is obviously dependent on what the end goal for the scene is. My question is really "what would you rather work with as a level designer or environment artist?". Would you rather use wall pieces that were just planes, or would you rather have the flexibility of a wall with thickness, and a texture on both…
Our client is looking to have a 3D model produced of a tire for visualisation purposes. If you are interested in this project please get in touch at hello@cghero.com or find more details here: https://cghero.com/request/falken-ziex-stz05-tire/ Regards Chris
I've been lurking at this site since i was in highschool (2005) Now i wanna actually start getting some of that critique I've been hearing about, that makes you so good at this 3d Art thing. So basically i'm building a portfolio that i need to send out soon, so i'm seeing what work i have sitting on my computer that I…
https://www.artstation.com/artwork/zOwOzZ Hi everyone, after
many questions about my latest project, I decided to team up with The Rookies
to write an article detailing my thought process, techniques and tools used to
achieve high quality props for next-gen games. When I was a student, I always felt
frustrated when reading…
the param node I found and the one shown in the top window look different, im using the latest version of Ue4. also i can't find Tesselationmultiplier anywhere. thank you.
http://www.n-sided.com/3D/galerie_video.php?support=quidam Anyone heard of this before? I'm surprised I never even heard of it until now... At first I thought it was something like spore creature creator, but you can actually do a lot more such as sculpting on the mesh and making it low poly. I know it cannot replace the…
I was doing some research and extracted the Team Fortress 2 character texture maps and discovered that they are all 2048 x 1024 (for the most part). I was blown away because I've generally only seen square texture maps. So now I want to see how this process works. I've laid about my UV's to take up the top half of the UV…