Artist: Arman ''ae.'' Nouri Website: www.aelevel.net Contact: armanseuphoria@hotmail.com Note: Only looking for paid work at this time, thank you. Hey guys Im currently looking for some interesting contract jobs so if your company or indie studio needs some Art assets/ levels done don't hesitate in getting in contact with…
Hi there, I am an animator based in LA currently looking for both full-time and contract work. I have three years of working experience in the mobile game space and have working knowledge with both Maya and 3DS Max. My primary skills are in 3D character animation and rigging, but I am also skilled in modeling, texturing…
You have a lot of promise. I think your wheeled vehicles are pretty strong with the Leyland Torpedo standing out more to me. The Honda feels like the materials or perhaps teh lighting arent quite there. Ide compare it to renders from a game like Forza and see if you can get yours to match that almost photo real look. Once…
Hey. So, I just took a couple of looks at both your animations. Something about the tiger walk felt a bit wrong so I went and looked at some reference ( https://www.youtube.com/watch?v=tAOdejkF8UY). So there's a couple of things I think you can do to push your walk to the next level. - If you take a look at the legs on the…
So I come to polycount and 3Dtotal when I want to look at great looking 3D art, but where can I go to look at ui and hud designs, preferably for games.
Hi everyone, We are working on a short within Maya for an animated stylized spec commercial. We are looking for an experienced Look Dev/Texture Artist/Grooming Artists that is capable of also handling lighting and rendering. The exact rendering platform has not been determined. This is something we can discuss and come to…
Hello Polycount! I am a student trying to a assemble a portfolio and here's my scene that is in WIP.I am looking for a vast amount of appreciative and constructive feedback that will help improve this scene and my experience as a 3D artist. I used softimage for the modelling and texturing process and brought it in UDK…
Hi there! My name is the Creator, I am the project lead at SweetNSoftech for our project PounceAI and we are looking for a team of designers to dedicate their time to creating designs for our project. To be clear any work you create will not be used in ANY AI Data Training. Our GAI System does NOT and will NOT EVER use…
First of all, it seems your edge loops are a bit messy, tidy up those loops more. Make sure you have loops around joints, avoid putting "stars" too close to those areas. Since GDC is all about video games industry, try to have some low-res models as well (less than 2000 tris) to show off your skills when managing tris…
When you zoom in to my handpainted textures, you can see clear brush strokes and the whole painting starts to look very muddy. Problems I am having are just general art skills. My hands are not steady enough to draw confident lines. I still want to preserve the handpainted texture look but it just comes out looking…