Let's try to keep it less hate it oriented and more constructive :) If this is just for your own personal online-journal then I'd say fine, it's your personal space to write about whatever you want with. If you actually want people to follow your blog and use it as a source of information and/or present a thought or…
The latest image is far better than the previous ones. One good thing is that you're constantly posting better results. if you keep this up, you will end up with a nice model. In fact, I think at the moment, your body sculpture is miles ahead of your face model, and I think you should focus on the face a bit now. Creating…
So with the start of a new year and a new quarter of school, I decided I wanted to devote more of my time to working on developing 3D characters for my reel and portfolio. I've been doing character modeling/texturing/rigging for a couple years now, but I feel that I'm at the point now that I can start showing my things and…
I figure it's finally time I actually start posting some of my stuff. I'm still pretty new to seriously doing 3D/Sculpture but I'm trying to self teach myself as much as I can before I head off to Vancouver Film School for 3D Animation and Visual Effects. One of the ways to get myself to work is to set a project, and a few…
Hello fellow polycounter's! Decided to post up my project ive been working on and get some C&C from you fine fine folks. Im in my SR year of college and will be graduating in about 4 months or so. This project is gonna be an unreal level that i am making for my portfolio class. This is my first real time creating a real…
Step by step process to get the idea flowing in my head. The Start point was obvious. How should I see a warrior coming from outer space. And in Freezer words just a dirty monkey The Saiyans were a race of warriors human shaped, but with some reminiscences of a monkey. In essence they were brute soldiers with armors and…
If you've got a good portfolio of traditional art and a good array of A-levels, I'd take a look at some fine art courses, preferably ones where they have a respected curriculum of traditional drawing/painting/design/illustration/sculpture as opposed to the more modern interpretations of "fine art" like sticking bits of…
Ferg is wrong. Basing your work off of anything of anyone else's is copyright infringement. Only the original author is allowed to make derivative works. If you take someone's window from a Flickr photo, you're deriving something from that other work. You're not allowed to do it, and a court would grant the photographer…
1) Its all worth keeping 2) if by refining you mean finishing then yes. 3) Ashbust = great for practice. BUT having to comment out that your work was based off another's (even as much work as you did to it) is still a tiny black mark in my eyes. It will help if you post a link to an image of the ashbust so they can see how…
Hello Decoyz, I had the same issue years ago and realized its just how zbrush handles and represents its displaced data. If you store the initial mesh as a morph before dividing the model and then blend it back in afterwards then it has a tendency to exaggerate the higher levels of sub-division. Zbrush does not do…