The proportions in the concept are fairly consistent when it comes to aligning decorative and structural elements. On the upper staircase the stringers and mill work land almost directly on top of where posts would go on either side of the opening in the wall assembly underneath the second floor. The panel work covering…
Hey, I'll offer a few crits. Grain of salt, mostly this is just opinion stuff but if you try it and it helps, cool: 1. Bone material doesn't look right. Too soft, porous. Looks like if I swat it with my sword it would be like hitting a pillow. I'd recommend making a mask to section off just certain parts of the bones to…
I have no prior experience with this, so please excuse my ignorance: I want to know what the process is for making a game look the way that a Telltale game does, specifically the comic book look of The Walking Dead and The Wolf Among Us. I'm less interested in how to achieve that exact same look, and more interested to…
Hi fellow Polycounters, I have a big problem looking for a game design school, that is because there are a lot of schools out there world wide. I have been looking for a lot of schools on the Internet but have not made my decision and most of the schools are not what I'm looking for. So my question is does anyone know a…
Hey guys! I'm looking to move from the North end of Toronto Ontario, closer to the lake-shore west area, either Highpark or The Junction. If you know any like-minds in the industry looking for a room-mate or if you are looking for a place to rent I'd love to meet up and arrange a place to stay! Looking for at-least 1 year…
Hey Kend I can understand your frustration surrounding retopology, i myself am in the process of retopologising a model of mine and its been a total pain in the ass honestly:poly142:. By far the most redundant process in character making, followed by UVing :\ The model looks terrific. The face looks awesome aswell. I agree…
[ QUOTE ] A couple more... An ancient HarlequiN tut, but might give you some ideas. http://qbranch.cottages.polycount.com/tutorials/metals.shtml A newer one on CGTalk by Stefan-Morrell that goes into more detail. Tutorial:Hard Surface Texture Painting [/ QUOTE ] Thanks for the links guys. I've seen some of these, that long…
Plastic Piranha is looking for artists to work in-house in downtown Los Angeles, full-time, paid, for its next big but currently undisclosed project. Looking generally for environment and prop work, but looking for any badasses. A lead position is also available. Must have a portfolio. Not currently looking for sci-fi or…
thanks for the useful gif poop. CheapAlert, actually most of the knees and elbows in Half Life were built like the middle one in poop's gif. Except the middle vertices(which are nearest to the axis of rotation of the limb) were welded together making the joint look like an X. And of course the sections were 4 or so…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…