At first I thought 2048x2 for the whole scene, that sounds reasonable for modular design. Wait, hold on is that 2048x2 for just the pillar? Wait, hold on is that 2048x2 just for the top of the pillar? Doesn't UE3 automatically downsize anything over 1024 down to 1024 unless you set some override flags? I would seriously…
The first mindset to break here is the fact there are hard and fast "rules". 1) Not necessarily a bad idea, I have seen plenty of 1kx4k or 2kx4k trim sheets used. it is actually a good way to reduce drawcalls if you have all the trims for a set of meshes on one material instead of 2-3. But I wouldnt just duplicate the…
Hello Polycount community! It is with great pleasure that Infuse Studio now presents to you our newest pack. Pack Info: Coming Soon to Unreal Marketplace! Out Now on our Website! For Additional Information and Images please visit the product page on our website: http://www.infusestudio.co/castle-fortress…
Hey, thought i'd start one of these up for my Major Project, assessed in about 12 months time. Aim is to get cumulative feedback on what I'm doing, as well as forcing myself to keep a progress log (one of the requirements of the project). Hopefully I can keep this updated, but i'm always a bit slack about it. Basic…
Hi, I plan to start learning Blender sometime soon, specifically for making modular architecture assets and other hard surface assets. I'm already used to organic modeling in Zbrush. Since I am a complete noob and I know there is a bunch of plugins/add-ons out there, can any experienced users recommend some of the best out…
So the game team I'm is trying to teach me modular sets and puzzle piece designs for 3D models. One example is a road with two lanes and a separate piece for the sidewalks. HE taught me this method for making the road a 90 degree turn on turns and on the outside there would be extra edges to form a box. So when you texture…
Hello! I am working on a personal environment in UE4. At the moment I have all modular pieces and most of planned shaders (vertex/mask-blend on walls w distance DT blending, world-position mask on modular floor, glass' fake reflections, holographic etc) finished. Later on I plan to add some secondary props (door, window…
Hey there guys. For quite sometime I've been wanting to make a 70's driving game, taking inspiration from the original Driver games. I got started on it awhile back but other work hampered my progress, and eventually, it died. I'm free as of now and I've started it back up. It's only been a week and I've a few models done.…
Hello people. I've been trying to get deep into modelling for my thesis environment (1922 Smyrna/Izmir, Levantine/Continental architecture). I've restarted my process several times, resulting in both huge waste of time and loss of work. Let me walk you through my endeavors. First I made my concept board. About 20 images…
An in-depth look at some of the new tools UE4 has to offer Veteran Unreal Engine artist Sjoerd "Hourences" De Jong recently released his first set of in-depth UE4 videos. With about 12 hours of video and downloadable example content, Sjoerd uses his latest project, Solus, to show users how to approach bigger projects in…