Getting close to finishing the modeling side of this project. Still currently working on the hair, then I'll most likely put everything in a texture atlas as well as tweaking some normals.
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
Hello! Offer: I am looking to commission a low poly, 3d, character model Details: I am specifically looking for a stylized character model (see images). https://i.imgur.com/9ZDwOAe.png https://i.imgur.com/XPBu5ZL.gif Deadline: none Contact: Contact thru polycount. Discord, X(formerly twitter), and Email available. Final…
Hi everyone, We are looking for a first-person weapon animator/rigger for our tactical FPS project, built in s&box / Source 2. We will provide: * weapon model * already rigged first-person arms * textures/materials (if requested) * reference examples for weapon positioning and animation style (if requested) The weapon…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Hello Fellow Artist, For this challege I am going to renovate, repurpose a give building. At this moment, I dont have much as I dont have the model yet. once I have the model I will be able to sketch/ block out what i am going to do. Please keep supporting with your valuable feedbacks. Here is a link to the contest…
There are things that can assist you. The wiki has everything you need, and a whole lot more: wiki. I put some stuff below that might help. Some of these points dont relate directly to your work above but are general to keep in mind. 1/ Anatomy: That is really the first thing with figures. A good practice is to start your…
Welcome to Polycount (both of you!) I think your character concepts are great so far! One thing I always ask myself when reviewing concepts is... is this enough information for a 3D artist to reproduce the concept in 3D? And looking at your first couple character concepts, I'd say no. 3D artists need to see the character…