Then there's the whole "what came first: the environment or the 'level' design" Do you design some gameplay then build the environment around it, or do you build the environment and then play a game in it? As an aside to my obvious perspective - a community Quake map is often a new environment for predefined gameplay.
Hello polycount! Happy to share my latest environment here, the Desert Shop :3 Check it out on my artstation: https://www.artstation.com/artwork/49roZq I'm super proud of how it turned out, and I had a lot of fun trying new techniques and workflows with this one. Hope you enjoy~
I want to ask why people make environment blockouts in their 3D programs and then using that to create their environment in engine. Isn't it a hassle to arrange everything in the 3D program then have to do it again when you go to the engine? I just want to understand what's the purpose of this step when creating…
I'm trying to use the advanced viewport with environment background, like in this video. But when I set the background to "environment" it just becomes a gray gradient, and I can't find any way to change what environment is used. And as is common with Modo, searching online hasn't revealed anything for me.