I noticed that you have a 64-bit version of max,- propably vista as well maybe between the 2 lies the problem. It worked here with 3dsmax 9 32 bit and with 3dsmax 2009 Design 32 bit on Windows Xp 32 bit so I almost believe that the problem is somewhat because of that. It might be that the path`s in vista are not present,…
You are using 32 bits per channel (bpc) instead of 32 bits per pixel (bpp). 32bpc color depth is usually only for HDR imaging, games mostly don't support it. To fix it, go to the Image menu, Mode flyout, and choose 8 Bits/Channel. 8 red + 8 green + 8 blue + 8 alpha = 32bpp.
Main question is, bit depth of bake (i bake in marmoset) and final output bit depth must be same ? How flexible am i ? If i bake 16 bit can i use 8 bit and 16 bit ? 8 bit dithered targa looks completely okay https://i.imgur.com/pZMa4kB.jpg These are how maps look like in UE4 (16 bit .psd bakes) 32 bit* .exr (this part is…