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Wierd Blown out normals in Max 2011's RTT

polycounter lvl 11
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Ryan Smith polycounter lvl 11
Can anyone tell me what setting i need to switch to fix this problem? The normals are waaaay screwed. Everything is pretty much on default settings.


EDIT: Something i've noticed, it says in the render window it's at 16bits per channel when it should obviously only be 8. Perhaps this is what's effecting the outcome? I don't know how to switch this though, in the save settings i have it checked to 8bits per channel

EDIT: Fixed problem.... if anyone has this problem in the future it was caused because i had a shellac material applied to the diffuse... When i removed this shellac material and replaced it with a standar material it fixed the problem.


5vDa8.jpg

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