hey ! i run into the same issue just now, did u manage to solve it somehow ? i have all files in place and its just not recognising the already existing collection ...
While using Arnold in Maya, I faced an unusual problem: There are 32 teeth models in the project (16 upper and 16 lower). I use 4 UDIM maps; one for each eight teeth. For some reason, Maya visually inverts the Normal maps along the Y axis ONLY for the lower teeth, while the upper teeth remain as they should (in the final…
Well i know its been a while. Hope u all are still interested. Been blocking the level out and Uving. Just about done with all of the modular pieces. Soon all will be needed is materials. So tell me what u all think so far comments welcome
Wow holy crap I'm new to polycount and all... I feel so... odd, lol ._. This place is pretty cool, what it all these people having jobs in places that are awesome and all. All you blizzard peeps should be screaming and yelling @ the writers of WoW for their screwing with the story so much haha.
Hey all. My name is Chris, I work for Zipper Interactive and now with the ship of MAG, I thought id show some of the work ive done. I was responsible for mostly the faction assets. Thanks for looking! SVER RAVEN VALOR MISC. All of this stuff uses a 1024 diffuese, 512 normal and 256 spec map and all are around 5k tirangles…
http://www.shacknews.com/onearticle.x/54263 This probably happens all the time in the industry, but it's still pretty shitty. Adding a name to a list requires no effort at all, so this should feel like a pretty bad punch in the chest for anyone that spent a lot of his time and creativity in this :( . Anyone here at…
Hello, I'm 2D artist from Finland, looking for critiques, comments and generally just fun time with people in here. Nice to meet ya all. I'm not yet working with any companies, so all the works are my own projects. I learned photoshop three years ago and all I know is based on one week lesson plus stuff that I've learned…