Having more or less zero knowledge of the technical constraints of lighting something inside a game engine, I'm putting my concept artist hat for this critique. Please disregard what can't be done! You might want to look at photos of similar locations to get a baseline lighting you can twist into a different mood. This is…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
@Z0ltBa you have a great start to a scene! With the right lighting this will really shine. 2 big things that I think are working against your right now: 1. The biggest contrast steals the focal point. 2. There are a lot of different types of contrast. In your case the relevant ones are Value (brightness) and Color.…
I'm a beginner to cryengine and I've been trying to simulate this effect of a night house interior lighting to be seen from outside just like in this example: My houses have no interiors yet and are all seen only on exterior, and the house is all linked into a single mesh all together, is this still possible? How does one…
Are you using any references/inspiration for the lighting? :) mostly asking because it seems to be a nice range of brightness where it's hitting stuff directly, but the indirect light seems weak if you look at the fabrics - might also be too dark albedo textures maybe? Small scale assets looks nice so far :) happy to see…
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
What the title says. In Max, if I turn the global brightness down, or turn lights away, the reflection map stays just as bright, making it look like its glowing.
Hey all! So I've seen a lot of really nice re-lighting projects lately and really wanted to give this Victorian Dining Room a shot. It's from the marketplace here: https://www.unrealengine.com/marketplace/victorian-dinning-room This is a WIP shot on medium quality out of UE4. I stripped out all of the lighting and post…
So i woke up this morning to this email in my Flickr account. Hello, JO420! This is an automatically generated copy of a help case reply: Greetings from the FlickrHQ! It’s been a remarkable year for Flickr and the people at Time Magazine have contacted us about featuring photos from the Flickrverse in an upcoming issue.…
Hi my name is Brian Choi, and I'm the student Art Director of "Core Overload," an Advanced Final Games project for the Fall 2012 - Spring 2013 year at the University of Southern California. Core Overload is an 8v8 online multiplayer spaceship shootem-up revolving around customized ships with component based destruction. I…