I agree with most of Macattackk's crits. Most notably I think these lack a good strong foundation, and their execution seems blurry and uncertain. I can see the intent (gentle forest spriggan thing, confident spellsword looking fella, etc), but I can only see that because of certain obvious things in the pictures (sword…
I understand the spec is made to be for light points and to show proper reflections Perhaps I didnt explain this well.I did a quick invert as a test (probably should have been more clear on this) Im debating on the proper ways to make a spec map for this kind of setup, once I can figure out the proper ways (wither to keep…
Anthony, Dreamer, you raise some very practical thoughts. The old phrase, "don't mix business and pleasure" comes to mind when it comes to posting on these forums. It's a small world, the last thing you want to do is shoot yourself in the foot because you made a stupid divisive post about some random topic. But at the same…
Can anyone explain what the best way to understand weight painting a blender rig is? I am trying to rig a pony to obviously work smoothly and move in a caricature way for a pony. But, I am having a hard time figuring out exactly what it is that I need to get the mesh to move like it should. There is always something…
Hello everyone! Many things have changed since I began working on this, so I ended up editing this first post and I will continue updating it as I go along. Story As I am making this "beast", a lot of new stories and ideas are popping into my head so nothing is concrete until the end. The beast felt quite plain so I was…
Ok, still no idea why I can't pass an array, but I want to give a shoutout to my dreaming mind for somehow going from the madness of arrays to a dream that I couldn't get water from a pitcher into a glass so I could drink. Here's some working mel and includes some of the additional lines to tell the Shape Editor UI to put…
UPDATE [28/04/2014]: I've been reworking on the general aspect of the project. I also modified a lot of old textures/assets to apply new theories I learned. I'm also satisfied with how the project looks like. The next step would be to finish the tower, which I've postponed for way too long, and also add a few props on the…
We are currently working on making our design document more organized for proper presentation for you guys here.. bare with us. We have jobs, family.. well life in general that we also have to deal with in order to pursue our passion, goals and vision. Although I will say this about the project to create some speculation…
I've narrowed my concepts down to the best four. Before I choose one to finalize, any opinions on your favorite(s) are welcome! 1) The Defiled Grotto * A flooded grotto with basalt rock formations. The monster Baron Nashor, thought to be dead for centuries, has burrowed through the long-dormant volcanic tunnels and…
Hey man. Good start! Which school in the GTA did you go to? Just some quick notes shot 1 - shooter - Speed this up over all. The kickback lacks weight. shot 2 - armoured guy - Characters right knee is distracting. It moves a LOT at the end, compared to the rest of him. Its almost as if the rest of the body stops and the…