I am sure this is really dumb thing to ask but anyway, How do you instance an object in UE4 so that editing the properties of one alters the properties of them all? I have a room with a number of lights in it and am fiddling with intensity and range and its a lot of hassle to edit them individually. Its been a long time…
I recently started dabbling with UE4 only to find out they don't have a good lighting solution for grass and foliage, which explains why Epic didn't recreate the UDK jungle level for UE4 :P I haven't tried his technique yet but this thread seems to have some good solutions for nice grass in UE4.
The title mentions only 2 prominent sources of influences, but the pool of inspiration is very large. Basically everything Sci-Fi since Alien. It all started when i watched the 90 minutes documentation about the making of Alien (followed by the one about Aliens). I've been working on this for a while, but the project moved…
Hey guys! I've been working on a street scene inside UE4 for the past couple of weeks and I was hoping I could get some feedback. I feel the scene needs something to elevate it but I'm not sure what. I'm going to change the UE4 guy in the windows to bookcases, I just put them there as placeholders for now, but beyond that…
Hello everyone ! it's been a while since I didn't post anything here. So since I have some free time now, I'm working on a small environment. My goal is to get close to a realistic style and improve my skill as much as I can on Speedtree and UE4. So for now it will be a simple forest then when this one will be done, I'll…
Hi polycounters. At this time I REALLY need your help. I made one door and I have the feeling something is COMPLETELY off but I don't understand what is it ! I have different render from Substance to UE4 and on substance the door is pretty ok ( I think it's to much damaged ) and on UE4 is so ugly... Thanks in advance for…
Hey Guys… I have a general question about light maps in UE4.. I would simply know how important they are? Is there a need to make them really proper? I mean when the space between the UV Islands is to low etc… they cause lighting problems but is there a need to stich some of the UV islands together for better results etc ?…
Hi there! This is my finished collection of medieval props I have been working on other the last several weeks. The game assets all share the same 4k texture atlas. The scene is captured in UE4 with individual material instances used for separate assets to create variety through parameter adjustments. The plan is to put up…
My studio has a UE4 project that we're currently working on that is going to require a pretty large Jungle terrain. The project timeline is about 3 months, though we want to get something start ASAP to get some initial looks done in the next 3 weeks. We may also need other UE4 disciplines so please introduce yourself even…