2k al the way ;-) takes about as long to paint IMO and would be nice for renders then show it at 1k in engine, 128 texels per metre is generally thought of as reasonable for 360 therefore you could show it as 2k for high-end PC and 1K for 360
There is also a student license of Modo available: http://www.luxology.com/store/education/index.aspx?contact=Education_Version So I guess that works out to $149 X 2 = $298 + $395 = $693 spread out over 2-3 years. That's not too bad for Modo.
So I've been going through the GameDev.tv Blender Character Creator course on Udemy and thought I'd post my progress here. Here's what the finished sculpt looks like: And the low poly version (probably more like mid poly because its nearly 14k tris) And here's some topology:
Hello, I'm optimizing my model to be exported then to UE4. I want to hear opinions about my current result. I have read that thin and long triangles should be avoided so I added some support loops through circular shape. Is this the right approach? It has 1,8 k triangles
about to start unwrapping and something occurred to me...unwrapping an environment for engine/UDK...I should treat every mesh as it's own individual asset right??? meaning I should unwrap the full 1,1 space and assign a 128 or 512 instead of trying to put it all on one 2k map right??? Choice A in the attached pic?
just a quick random art test that i used to mak a "nextgen" scene. I dont really concider it "next gen" because its still low poly as hell and only using a 512 for most all of it and two 64s and a 128 for the glow crap. id post the textures but they are nothing really special.
Hi! I'm still on 1.8 Does an update will change something? I noticed that turning off the albedo still displays white outlines, like a convexity map on Knald. So it definitely is something 3DO does by himself, right? Thanks.
Im pretty sure setting it to black will push it down, i may be wrong, but wouldnt 128 be neutral, and above and below effects it. Why not just save it out as a brush once you have all your alpha properties setup?
Oh I forgot to add my main reference for the idea: http://www.muharraqi-studios.com/muharraqi_gallery.php?cat=SCENES&id=108 You can see that shapes are stylized, but the materials and lighting are kind of realistic. I'm aiming for something like that.
Windows 8 64bit Photoshop CC 2014 Quixel Suite 1.8 3ds Max 2015 I also reinstalled Quixel Suite, but this dont helped as well. its soooo confusing. i really dont know whats the probem...