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Low Poly model optimization - opinions

LoneRanger
polycounter lvl 4
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LoneRanger polycounter lvl 4
Hello,

I'm optimizing my model to be exported then to UE4. I want to hear opinions about my current result. I have read that thin and long triangles should be avoided so I added some support loops through circular shape.


Is this the right approach? It has 1,8 k triangles

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