@Zi0 Thanks for the feedback, I'll update the environment and lighting for the УTБ-12 but since I used masked tiling materials for the textures I'm unsure if I can make them look much better. The Zil 135 you linked is superb and when I make another vehicle I'll definitely go that route, with unique instead of masked tiling…
1. No idea. Works for me. Can someone else confirm it broken? 2. Yeah I zigged when I shoulda zagged (aka I copy pasted and forgot to update the script it should run lol) 3. The reason it happens is because if you use a non square layer, and the way I "was" pasting the channels around (Should have been Paste in…
I'd get a 1600p or 1440p IPS panel. Option 1: Korean monitors, you could probably get 2 at $300 [ame=" https://www.youtube.com/watch?v=5rQtubyNCQA"]Korean 1440p Monitors: X-STAR DP2710 LED MULTI, First FSM-270YV, Shimian, ETC. - YouTube[/ame] Option 2: Non-Korean monitors…
Dances are very challenging and highly recommend using reference. If you do have reference you could post that as well, it would help critique it knowing the source. The main thing to focus on is weight and timing. There are a few parts in here that seem a bit too quick. F60-130 has a lot of pose changes for example.…
I dig what you have going on here, but the houses and cars lack character and do not fit with the rest of the environment. They need more wear, more staining, more decay. Check out some quick reference I found: https://wewastetime.files.wordpress.com/2011/01/09150404_10_xl.jpg…
1,3 or 5 for me. But It's hard for me to decide. I'd say 3 because it is really interesting setting and a nice combination of organical and hardsurface work. But also I'd say 1 because I haven't seen some nice submarine hangars for a long time. Maybe the overall look is too blueish, but one could work on that if necessary.…
Adam I think you need XP service pack two to see the full hardrive, so if your XP is not fully updated then it won't see it. Then once you have that you might have to enable some setting, which I forget what it is but should come up on a search easily. It might be in the bios or the registry. Once you do that, if the…
Hi, i started this this is screenshot in max of my current "project" it's a high poly stone wall sculpted in mudbox. I started retopologizing, but i think im throwing in too many polygons. I want to keep the detail though, and the texture will be at least 1024*1024. The point of the model is to be presented in portfolio,…
Below is a collection of weapons I did for Final Rush, a sci-fi game where you fight off hordes of various robots. All concepts were designed by James Gammell. 2k Maps and rendered in UDK, all guns were finished within two to four weeks. You can see more about the game by visiting the Steam Greenlight page (add a thumbs up…
*edit* old title for this thread ain't really applicable after design changes (and was pretty lame anyhow :poly142: ) Aloha...here's another guy I'm working on for the reel. Any crits or suggestions welcome. :) The 10 knives and harness rig makes up approx. 3500 of the 13K tris, with the intention that they are viable…