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Stone wall-advice needed

Hi, i started this
this is screenshot in max of my current "project" it's a high poly stone wall sculpted in mudbox. I started retopologizing, but i think im throwing in too many polygons. I want to keep the detail though, and the texture will be at least 1024*1024. The point of the model is to be presented in portfolio, oriented towards modelling for games. here is the low and high poly until now:

its around 450 quads til now, i presume it will be around 1.3-4 ish when im done.
What do u guys think?
edit: the pics are available here
http://www.2shared.com/photo/IK1ITtp7/lowpoly_wireframe.html
http://www.2shared.com/photo/n6NttCRe/high_poly.html

Replies

  • ZASkaggs
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    It looks like you could probably get away with more optimization in places without doing any damage to the silhouette. Also don't be afraid to use triangles.

    But the best advice I can give you right now is to start attaching your images to the forum rather than linking offsite. Most people aren't even going to look if they have to click a link first.
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