Hmmm no crits yet? Lets see: 1) Top of his head is a little short. Eyes go in the middle of the head. 2) You might want to give him a little more brow definition. It seems a little flat right now. 3) The eyes need the most work i think, Try getting some good referance pictures and really work on them. 4) With the polycount…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
lookin pretty good so far. i was actually planning on starting this one sometime soon for a portfolio piece: http://mythicmktg.fileburst.com/war/us/home/images/conceptart/WAR_concept_jan09-06.jpg
GAMES JOURNALISM! http://venturebeat.com/2011/05/25/how-many-ways-can-thqs-space-marine-game-rip-off-gears-of-war/ This is my favorite article written ever.
- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
It's two different approaches. You could sculpt on the smoothed version of a subdivision modeling mesh, but that's then locked at the highest subdivision you ended up using, and, like you noticed, that's quite high indeed in order to be able to sculpt freely and not run into problems (although you should still work from…
Hello (again) guys, I have yet another problem : I am modeling one slice (one third) of a cylinder object and planning to copy/past the slice, rotate 120° and produce my final cylinder shaped objet. Bad explanation, image are more clears : Here I already did a copy of the first slice and applied rotation and steached. I m…
Hey there man - thank you for being a good sport, as contructive criticism can often be seen as what it isn't. So - basically based on the video I am still convinced that the style is really not *just* coming from the backstory, but at least half from the tool itslef :) You're pretty much in a similar situation Tor Frick,…
Yeah, you can ignore NikhilR. He's just trying to hijack the thread to talk about his culture war shit again that's totally not right wing culture war shit while all being linked from right wing shitsites that go on about "DEI" and "woke" and Sweet Baby Inc. It's just not relevant to the point of the topic.
Hi, My name is Valentin Nadolu and I'm a 3d artist with 12 years of experience in AAA games and other real-time type projects. I've worked for 10 years at AMC pixel factory in Bucharest starting as a 3d Vehicle Artist, then Lead 3d Vehicle Artist and even as Project Manager for a while. After that I've worked for INDG in…