We are looking for a 2D/3D Artist to help us with some stylized textures for our terrain, for the city builder-colony sim we are working on in Unity (URP) - inspired by Viking theme. We are currently trying to make our world feel more stylized and warmer. We have a procedurally generated terrain setup in Unity, with some…
Hello, Currently I'm trying to clean up a Unity scene. I'm sure some of the shaders don't work well with existing deferred lighting. I'd like to replace them but berote that I have open all shaders in a 'notepad' and somehow figure out what shaders are prepered for forward and what for deferred lighting. Is there any 'key'…
Hey friends. I've been working on a project in 3ds and am running into a little FX trouble. Objective: to have the fire and lightning use Glow maps in the materials but only have the lightning use the Glare map in the Camera Shaders output channel. Issue: The Glare Camera Shader is affecting both the lightning and the…
I wasn't planning to join any challenges, but the jar concept is so straightforward and nice I couldn't help it! Here is a mostly non-destructive blockout in Blender with quick shaders. There are a few edges that can only be adjusted once the modifiers are applied, and I'm going for quads to sculpt imperfections in…
*Is it possible to export a model with Maya Shaders from Maya 2012 to 3ds Max 2014? I'm working on a project client needs the model I created with maya shaders (rendered in mental ray to be exported to 3ds format). There is no 3ds export option in Maya. I attempted to export the model to fbx format, imported to 3ds Max,…
Hey all. I've been trying to figure a very small thing but failed miserably :P Do you know if there is a way to display a rough aproximation of a glass shader in a realtime 3DSMax viewport? By this I mean a transparent object that still shows a hotspot reflected from lightsources. Because when giving a 0% opacity and…
I noticed in painter that when selecting the dota shader template, the shader it loads is the outdated one. Is there any reason to switch or any draw backs on switching an existing project to the i assume non out dated shader in the shelf?
Hi Guys! I want to make diamond material running on the mobile, should I learn about amplify shader to use but not achieve the desired results, I want to diamond material must look real, I have used goole search for reference solution, Check in the asset store…
ok, heres the deal. im trying to get the transparency shader working for one of my character model's hair. and it does. to some extent. here is the current shader: <font class="small">Code:</font><hr /><pre> models/players/sephiroth_jacket/hair { cull disable { map models/players/sephiroth_jacket/hair blendFunc…
Hello Everyone I am in need of a quality real-time shader for 3ds Max, and Xoliul Shader looked to be brilliant. However, the website appears to be down and/or link is broken. Could somebody clarify if there is a problem, or alternatively, a different free shader? Thankyou