I
want to make diamond material running on the mobile, should I learn about
amplify shader to use but not achieve the desired results, I want to
diamond material must look real, I have used goole search for reference
solution, Check in the asset store
I have seen the R Gem
shader achieve the desired quality ( but only PC), and I want to use the amplify
shader to create the same quality for mobile but do not know the solution.
You don't need a custom shader. Make the mesh hard-edged, duplicate the triangles and flip their normals, apply a transparent shader with high reflection. Not exact (no refraction) but close enough on mobile.
I
want to make diamond material running on the mobile, should I learn about
amplify shader to use but not achieve the desired results, I want to
diamond material must look real, I have used goole search for reference
solution, Check in the asset store
I have seen the R Gem
shader achieve the desired quality ( but only PC), and I want to use the amplify
shader to create the same quality for mobile but do not know the solution.
I think you need to use a grab pass in amplify shader with a distortion texture it would bend like whats behind it, but I don't know exactly how to set up the nodes. also look at transmission example in amplify shader folder
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