I've been playing it a few weeks now. I absolutely love it really. And I've been trying to work out why. Its not very pretty, the games play is simple and the AI isn't very bright. I think I like it because it reminds me of games like Magic Carpet and Ecstatica (Visually, not gameplay). I'm a retro kinda guy so Minecraft…
Edit: Sorry all! We filled the position Hey there! We're working on a fun project that plays, in places, with retro art styles. I've developed an art style that's somewhat interesting, but I need a concept artist to: * Explore how we can take it from "kinda cool" to "wow!" * Assist in sketching out new areas to play with…
"Once upon a time, little Annie, the Child of Darkness, had a birthday party. Real celebration with a bunch of gift and tasty cake with the candles. She invited many friends. Together they playing games and singing songs, and even sad Amumu was there. And the big surprise was prepared for them. Because on that day a…
Hello boys and girls, I've made a model for a school assignment- I call it the Hoverhog. It's based on a concept I drew up a few years ago. It's my idea of a retro hot-rodding of a hoverbike in the near-ish future; somebody's taken an ancient Fat Boy and made it fly! I plan on rigging and scripting it to work as a custom…
I had this GBA laying around for years and decided to get a few new games since my main PC is currently being hogged by my Fiance for The Sims 2. Decided to go retro, so... Final Fight Zero... Oh my god, just like the old arcade machine... very impressed, (though some of the weapons are missing). Street Fighter Turbo…
After further play, I kinda see Odium's point. I didn't fully have the same issues with the plot (although some parts were fairly predictable,) or supposed weakness of the guns, however the gameplay does become very linear and repetitive with not much replay value. It depends what you go into it expecting - if you want a…
So I have made a skin called 'RUSH' which was made in the retro/geometric scifi format which was popularised in the eighties. This used bright fluorescent colors to be able to portray a scene. This scene was in idea of upper tunnels in dust 2 where the pillar is; here, two people were running and one gets shot. But this…
I'm wondering if there's a better way to do this without really adding a ton of poly. I'm making a very basic retro rocketship, and I want to put a hatch and a few portholes into the sides that open onto an interior (so there actually has to be a hole, not just stuff on top of the mesh. I created a duplicate of the rocket,…
Hey Brutikong: I don't have any images of the weapon you have, so I can't quite give you a precise price quote. Here are weapons I have made so you can get a feel for the quality I can do for you. http://choib.blogspot.com/p/retro-space-age-jinx-work-in-progress.html I've been making video games for 4 years at a variety of…
I'm totally with eld on this. I think it's a great concept. I'm a gamer and I love all sorts of games; from retro to mobile to indie to social to "AAA", hell, even board games. I think there's a market for this and I would buy it - especially at that price. There are loads of beautiful fun Android games out there and I…