Hey guys, looking for a script that can set a different material ID per element in 3ds Max. Currently all the scripts I've found randomize it; resulting in some elements having the same ID. Thank you in advance!
This is just a "nice to have" feature; the ability to set the sampling quality per-map for the baker. I'm using an older/slower GPU so, to cut down on bake times, I use lower sampling for the maps that don't really need it.
Hey Polycount, I've spent a good chunk of time building a handful of assets for an enviroment. But the issue I'm running into is trying to compile them all in engine and make it look good. While I've found some stuff regarding set dressing, most of it is for a creating a small scene compared to an environment. If anyone…
Time to throw my hat into the ring! Basic idea for the set is it was made by some one who valued intimidation over effectiveness, going so far as to crudely modify a sword(or use an old and worn one) to make it more of a brutal saw or axe. Here's my ref sheet and a few concepts to start out! Going to start the modeling…
Hey guys, long time since I last made a thread in here... But who care, let's share some art ! Here I'll post my work progress of the Imperial Armor Set I create for the Skywind game mod. This is the concept I follow, along with more other given separately. These are the sculpted models: The following is the texture work…
Magicspook, I always imagined is as a fierce/evil set, which I identified with Mason. Here is my final submission. Thanks to everyone for the feedback. Mason Vanguard Kraken Set Workshop Page Polycount WIP Thread
We have a character rigged with maya 2012 HIK and animating it works on all translations xyz but the rotation just seems to take the latest keyframe you set and apply that to the whole file, I have no idea what is going on. Any help would be greatly appreciated as I cant find any advice on this problem anywhere online.
In our case, meetings where some people are remote (which is most of them) are discord or google meet. There are daily "what are you doing today" meetings which are on Discord, as we have team members spread across the southern hemisphere. Those of us who are local try to line up our in-office days, because its always…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…