Time to throw my hat into the ring! Basic idea for the set is it was made by some one who valued intimidation over effectiveness, going so far as to crudely modify a sword(or use an old and worn one) to make it more of a brutal saw or axe.
Here's my ref sheet and a few concepts to start out! Going to start the modeling proper soon!
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Thanks! It did look a bit on the flimsy side, so I decided to tone things down a little on the sword.
I'm struggling to find a balance between making the sword look worn to the point it's useless and not making it look structurally unstable. Taking things slow and frequently referencing the default scimitar model for the game. The trim on the cross guard I probably should have added to the texture directly instead of sculpting it. I'm worried about the general readability of the model so I might exaggerate the forms more.
Helmet is started, but nothing too interesting yet.
Indeed. I'll have to see how far I can push the model with the textures once I get to that point.
Sword sculpt feels close to done.
Helmet on the other hand isn't coming along well. I'm going to have to play around with it some more, maybe find a new material or method of construction that has more detail and looks more interesting.
Checked it, but I was getting the problem even when baking without a cage. After a bit of toying with it, I think the problem is small imperfections in the bake being stretched out when the edges are stretched out for the buffer. I'm guessing if I kept things more smooth during the sculpt the effect wouldn't have been as bad, but I'm still not entirely sure where the problem came from.
Either way I think I have the normal map fixed enough to work with it. Edges aren't as bad as they were.
Also new idea for the helmet I forgot to post earlier. I'm thinking about putting a metal mesh over the eyes to make the face feel more detached, but I'm not sure yet.