Hey Polycount,
I've spent a good chunk of time building a handful of assets for an enviroment. But the issue I'm running into is trying to compile them all in engine and make it look good. While I've found some stuff regarding set dressing, most of it is for a creating a small scene compared to an environment.
If anyone has anyone useful tips & tricks on the subject it would be appreciated!
For anyone curious on my environment itself I'm building the scene in Unreal. And feedback is always welcome!