In a perfect world. :( (Rounded island edge so everythings angled). Poopipe, that will effect vertices on both sides of the island (just want one side). I could break the edge and reattach after moving, but man, that sounds incredibly tedious.
Ah I'm sorry I should have said. I am using edge padding, although being as this isn't a seam I can't see how it would help? I've included the normal map in the attachments if that helps. I've also been using that cage in the baker. UPDATE: Well you can call me pant-on-head retarded, I just figured out what was wrong. I…
Hello, I have been trying to bake some high poly rock normals onto low poly version of themselves using xnormal, but whatever I do the normal map ends up making edges more visible than they should be, here's an exemple in UE4. It does the same thing in blender. Those are not Uv seams as there is no uv cut there. I've…
Hi folks! This seems to be my very first polycount post/topic so bare with me :blush: I am currently a student that tries to get his bachelor in computer and videogames, during the period of this course I would like to build up my portfolio as a character artist by participating in several art challenges. Here is one of my…
hey guys, i'm new to this, and dear lord is learning good ethics stressful. i've been looking at a lot of face models which are considered to be "properly looped"...but there are thousands of variations within what's considered good work. so, i just scanned for edge loops that seemed to be present in all of them, and then…
I'm using Maya 2016. I would like to have the wall profile along the room's edge with perfect corners. Right now I have 90° and 45° corners, so I've booleaned out small presets with those wall profile corners, and placed them to the corners and stiched verts up. It's not very flexible and is quite time-consuming. Was…
Hello ! I am on a tight deadline and I came up with this problem. I have a 8K Alpha but when I use it model on my base, it doesn't give crisp edges. When I smooth it with Polish deformation option with an increment of 10, it doesn't become smooth. I am a little new to ZBrush so please help me out with little bit of more…
Hi, I am having a strange problem that has cropped up occasionally in the past and I don't know what causes it - the edges appear BEHIND the face, opposite the face normals. I've tried flipping the face normals back and forth with no luck. Exiting and re-opening Max doesn't seem to help either. This is Max 2013 using their…
Keep in mid that you gonna need a normal map in order to get those round edges like in that reference you posted. Have a look at the wireframe in that sketchfab model. Its very simple. Its all about to set the right edges hard and soft.
Yeah that's what i did but it doesn't work in edged faces mode as well. Only in the wireframe view (F3). But the wireframe and edged faces view doesn't have antialised lines.