Game ready models of Skateboards I made originally for a cyberpunk environment before updating the models and textures to work standalone. Inspired by playing a lot of Tony Hawks Pro Skater 1+2. Multiple variations of the boards have been made so the grip tape, deck graphics, trucks, and wheels can all be mixed and matched…
Thanks for the feedback! Were there any specific characters you compared for quality? I was hoping my work fell close to jakob hill's quality though I do hope to aspire to slipgatecentral's level one day. I did choose these particular characters because they had never been done before so I was hoping that they would be…
Hello ! I'm planning to get on my very first environnement piece, in Unreal Engine 4. So I found my concept, but a the stage of the blockout, I'm wondering : what are terrain in video games made of ? I mean ... I doubt i'ts like a HUGE mesh with a 32k texture resolution on it, so how do I setup my terrain ? Are there a…
Current: __________________________________________________________________ Hi all! First time posting here, super excited; I'm working on a piece that I really want to push to the next level as even though I've improved a lot in such a short time, I want to push it even further. First, here's some stuff that I've started…
A couple of great things happening in the digital world we thought you would dig! * Jacob Charles Dietz breaks it down for us. * A gem of a bookmark for environment artist. Click on through for full details. [caption id="attachment_371" align="alignright" width="180" caption="One of Dietz's amazing pieces. Click for his…
From my experience it seems like there's a stigma surrounding Startrek related artwork. I guess I was just wondering why? I remember reading a portfolio building book that actually went so far as to say "don't model the starship enterprise." At the time it seemed amusing that a book would go so far as to point that out…
It's hard to believe that it was already over five years ago that we started putting out our monthly, and sometimes weekly, collection of artwork known as the Polycount Recap. These compilations consist of just a fraction of the best game art and training our forums have to offer, making it easier to not miss anything in…
Thank you for these tips and the feedback! This is the main reference for (almost) everything in the scene: https://www.artstation.com/artwork/NyrXXd The textures do indeed need a second pass, but I guess I got carried away struggling with the composition. These are the textures I am currently using in the scene, but…
Hey! Long time no post. Just wrapped up my first entry in the 12 month character challenge run by @nimlot26 Check it ouuuuut! https://www.artstation.com/artwork/nJW61E
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! Thanks to all those who voted for this Challenge - it's always more fun when the community chimes in! :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some…