Hey guys I would like to start getting into the more advance side of materials and shading networks. I have little experience in programming and my maths knowledge is somewhat limited too. So I came to pray on the collective knowledge of polycount! Can anyone recommend some good maths tutorials/books relating to materials,…
I was wondering how some of you go about dealing with reflective material in models that probably won't be lit. Things like Leather or metal, I don't really understand how to make these things look like the materials they are since its so dependent on where the light comes from. Here is kind of a WIP example of my own work…
Hello, I am not noob to Unreal, but pretty close to a noob with material graph stuff. Not a math skilled person. However, I think I know what needs to be done, just not the way to say it in code. I Set World Origin periodically like this: So there will be a resultant difference between actual world origin and what has been…
Does anyone know where I can find an accurate detailed complilation of albedo vaules for a lot of materials? I am currently doing some research on lighting and materials. I have found some charts but was wondering if there is a dedicated site for this in both srgb and linear? Thanks
I've split my character into 3 different materials, I was wondering how I could select the regions of geometry specific to a material. In XSI you can select specific clusters, so how does one pull off mutiple texture sheets on a character in maya?
Hey guys, I'm looking for some insight/help on how to make a composite material in 3dmax 2010. I've got a diffuse map for UV channel 1, and a light map for UV channel 2. Now I just need to somehow get them together into one material. Anything I've tried so far hasn't worked, so any help at all would be greatly appreciated.…
Hello, This is my very first attempt at creating my own material from scratch and my very first post on polycount. I wanted to try to create a lot of different shapes so that I would become more familiar with all the nodes in SD. This is a work in progress and I'm looking for feedback before I start adding dirt and…
Hi, Maybe this is a stupid question but i want to know if with UE 5 and Nanite the materials that exists in my project doens't need to be optimized as before. For example: I have six different fruits. Instead having a texture atlas for all of then, i can use one material per fruit now, without worring about it? Thanks
I am using a material effect that creates a outline of all objects but the line is highly aliased and would like to blur the outline it's self. I know how to create a blur in the material editor but that edits uv's and i want to blur from a constant clamp and not a texture sample. Is this possible?
Hey everyone. I'm working on a project where we need to have multiple material instances which need to have the screendoor fade effect. I've gotten the screeendoor fade to work on the original material, however the effect does not seem to transfer over to the instances. Does anyone know how to solve/ work around this…