I'm using Blender. Here's the first model and normal map: Blend file: http://www.pasteall.org/blend/31741 Normal map: http://www.pasteall.org/pic/77592 Here's the second model and normal map: Blend file: http://www.pasteall.org/blend/31742 Normal map: http://www.pasteall.org/pic/77593 For the first one, there are odd…
This is my second skin made. http://steamcommunity.com/sharedfiles/filedetails/?id=313090440 Any feedback it will be nice. Vote if u like it. I deleted the old one. Here's the new one improved.
Latest: in the workshop now! http://steamcommunity.com/sharedfiles/filedetails/?id=319219367&searchtext= Hey after seeing some eagle themed entries thought it would be nice to have a snake inspired set too. so here is a spear and helmet sketch. Still feeling the drain of the other contest in the bones so updates will…
I've been working lately on Dota 2 stuff concepts, and I'll post them here. I will work my hardest to get an item into the game. Also, I've got a HUD pending in the workshop ATM: http://steamcommunity.com/sharedfiles/filedetails/?id=311582508&searchtext=chess Give me honest replies and critiques, and thank you for your…
Hi to all! It my first work, so rate it if you like and share :) http://steamcommunity.com/sharedfiles/filedetails/?id=311576123 I hope you like it. TY for like and commend
Hi Polycount! I'm a 3D environment artist currently working on my final scene for my Master degree in Games Design. I decided to make this thread to post progress and maybe seek some feedback. The scene is a mechanics garage set in the near-future (mid 21st century e.g year 2050), in a dystopian world. It is implied that…
Hi, I'd like to ask you about sculpting everything you imagine - you can see it there https://www.youtube.com/watch?v=onWhRE2zhzs&t=313s I tried soo many times but I never succed. I try using many references and other stuff but I think that I can't read reference. Any advices? Ps: Lately I cannot sculpt anything - I mean I…
https://www.youtube.com/watch?v=nev5ip6-Dx0 Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2's April…