For the first one, there are odd shadows caused by the yellow spots on the normal map, and it is very pixelated despite being high resolution.
For the second one, there's something weird going on with the top of the handle, the details I've added are having some kind of flipped shadows showing up for some reason.
Those yellow spots on your map might be due mesh occluding the ray casting...
What are you using to bake your normals ? Post some pics of your model so we can figure it out.
Replies
Those yellow spots on your map might be due mesh occluding the ray casting...
What are you using to bake your normals ? Post some pics of your model so we can figure it out.