Hi guys. I am Kofi Ofosu. I'm a freelance character designer looking for work. I offer: - Character turnarounds - Expression sheets - Character poses - Character props ****My portfolio is here**** Please check it https://kofiofosu01.artstation.com/ Feel free to email me : brakustar01@gmail.com Follow my social media…
In 1.3 there's an option for cross-app linking. I'm not exactly sure how this works. I'm using the Cryengine at the moment. I hit the Cryengine option and it opened up the Cryengine SDK folder. Now, I'm assuming this will update my textures directly in the Cryengine? If so, I think I'm missing something cause I can't quite…
Here is a current WIP of mine, started this over a year ago now and havnt touched it of late, am planing to finish it soon as I got some spare time coming up, this is not intended to be game ready more tv-show replica. Though I stated its not intended for a game I have however imported it into UDK, shoved a complex…
About a few weeks ago the AO baker suddenly became super slow. I used to be able to bake 4096x4096 textures with 512 rays in like 10 minutes, but now it takes like 2 hours. anybody notice anything similar? the settings im using is match by mesh name unified normals on occluder distance 0.00001-0.1 relative to bounding box…
So I'd like to try to recreate some crazy perspective like some of Escher's work: Setting the camera's FOV higher just gives me a distorted image, I want to change the FOV in only one direction and capture more than 180 degrees. Kind of like doing a scene capture with part of a cylinder and rendering that to the screen.…
hello every one, I have a question , me and one of my friends want to start to learn how game engines work and we figured whats the best way then to get one , my friend wants to get the torque engine thats cost 180 dollars and i was suggesting the udk one thats free ! anyone know of any or what one of those 2 is better…
Well, lighting will make a huge difference in the perception of whether a material is accurate or not. Get a good quality HDRI to check your model in. A quality "studio" environment is a must for accurate material creation and judging. Put a couple calibration spheres in the scene, and adjust lighting until they look…
Texel Density Toolkit v1.3 is up; http://forums.luxology.com/topic.aspx?f=83&t=77203 New features (from 1.2) are the option to auto-select the UV map of the texture via the quick-pick commands. Updates (from 1.2 and 1.3) are fixes for action centre of "set each poly" mode, stops non-fatal suppressed errors being spammed to…
Another version of mine, 185 tris and I could drop that further to 177 if I removed one of the finger joints on each finger. I'll try push it a lil more and see if I can hit the 150 mark just for shits and giggles but this is my entry. Thanks for the mini comp Snader, definately been fun. [edit] Here it is as 150 tris but…
k i got irritated by the "i'm not aiming for a very high quality, only something like this" statement but i see everything that needed to be said has already been stated. in case it was just ignorance http://www.thegnomonworkshop.com/store/product/185/Practical-Light-and-Color…