So I'd like to try to recreate some crazy perspective like some of Escher's work:
Setting the camera's FOV higher just gives me a distorted image, I want to change the FOV in only one direction and capture more than 180 degrees. Kind of like doing a scene capture with part of a cylinder and rendering that to the screen.
I'm only starting to learn unrealscript and would appreciate a little push in the right direction. If anybody has any insight it would be much appreciated.
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