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Crazy perspective camera

polycounter lvl 10
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naked_chicken polycounter lvl 10
So I'd like to try to recreate some crazy perspective like some of Escher's work:

house_of_stairs.jpg

Setting the camera's FOV higher just gives me a distorted image, I want to change the FOV in only one direction and capture more than 180 degrees. Kind of like doing a scene capture with part of a cylinder and rendering that to the screen.

I'm only starting to learn unrealscript and would appreciate a little push in the right direction. If anybody has any insight it would be much appreciated.

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  • Phrexeus
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    Phrexeus polycounter lvl 6
    There is a trick where you point the camera at a reflective sphere to get the fisheye effect. Obviously not the most efficient, but might give you a starting point at least? If you put one of the SceneCaptureCubeMapActors in your scene you'll see the effect immediately.
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