I haven't read the other replies so its possible someone already covered this, but just in case they didn't... It's not cheating but they can be a bit of a crutch that you learn to do without after a while, for most things anyway. There are still somethings you will probably want to use a reference plane for but their use…
Still forming the shapes for the helm. Here's what I have so far, along with some reference pics. Attachment not found. Attachment not found. Attachment not found.
Hi everyone, I saw this new character Zoe and fell in love. I wanted to make a skin for her that embodies her very wild spunky attitude. Character idea: Life gets rather boring sometimes so why not spice it up with a couple magic tricks and make a show. The Great Zoe could always use a couple volunteers for her act. She…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Looking for a 2D Monster Artist (Profit Share Collaboration) Hey everyone! I’m currently developing Soul Tamers, a monster-taming RPG inspired by the feeling of discovering unique creatures, building bonds with them, and exploring a mysterious world filled with danger and lore. The game focuses heavily on original monster…
Do you remember how some big action movies from the 90s had those neat miniature & matte painting cities that were heavily exaggerated? I would like to make something like that for 1990s Los Angeles. My pitch is an open-world, third person, action game / simulation set in megacity LA. There are many great films set in LA…
Looking great so far. Though I'm thinking the legs should probably not be so well-defined and muscled, compared to the style of the concept. They look a bit more like older-guy runner's legs, lean and tightly-defined.
Hi there, Anyone who has responded to my posts knows, I am a complete beginner in game art but am working hard trying to develop my skills to a level suitable for employment. I've worked in Arch-Viz for some time but obviously pristine looking boxes with sunsets and human cutouts is a far cry from what I would say is the…
First of
all a happy new year to everyone! With the new year comes the expansion of the Emberheart
team! https://www.youtube.com/watch?v=0OgS1ii5BBE Here’s what we’re looking for: Are you a skilled
2D or 3D environment artist that can handle a in between realistic and stylized
artstyle? Are you
tired of joining royalty…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…