Hi, welcome for your first post here! I learn 3D by myself, I could have started a 3D private school but it is quite expensive and I'm not sure it would have helped me that much compared to the price. There are so many great course free or cheap on internet from really talented and experimented instructors. As I'm also…
you are wellcome rita , thats why we are here for , we are the historical freaks in the show :D , and from what I see so far , all of you know how to work in a combination 3D -2D , we worked so far only in 2D and view the 3D inside game playing the game , try to figured out the uvmap of each vehicle "what goes where"…
Well in that case here's a few insights from a fellow polycounter, that'll prove useful: https://blenderartists.org/t/how-did-you-choose-what-aspect-of-3d-to-focus-on/1413360/10 https://blenderartists.org/t/how-did-you-choose-what-aspect-of-3d-to-focus-on/1413360/5 https://www.artstation.com/dannymcgrath
Fellow polycounter @kaptainkernals made this script at my request, and it's really sped up my workflow a lot. Essentially, it allows you to setup a separate hotkey to rotate/scale using the 3d Cursor or Active Element as Pivot, but it resets to your pivot settings as they were when you're done.…
There is a huge difference between advertising and marketing 3D then Games 3D, maybe look at them before you settle down on a masters? I did 3D at college, then took Games Design at university; with graduation due in 2013... theirs a massive difference as with advertising the skys the limit, games are very restricted in…
Hello, i've been lurking polycount for a long time. I've recently moved over to 3ds max, the modelling principles are pretty much the same as any other 3D package but I can't get the references right. If I use the background image option then the images don't align and there seems to be no way to adjust them. If I use…
Hello, I'm interested in starting a journey in game design through programming simple game systems and concepts. I'm currently working as a 3D Hard Surface Artist for video games, but I'd like to expand my skills in other areas on the side. I've had a few ideas for game concepts and I'd like to be able to create quick…
I love seeing all the Bi-monthly challenges organized on Polycount, showcasing the talent of people who love 3D art for video games or other audiovisual media. Let's see if I dare to participate sometime during this 2024. @MikeKhine I love how your interpretation of the Hanna Khalupa environment turned out. I noticed that,…
Cinematic Modeler (In-House Contract) Blizzard Entertainment is looking for a talented contract 3D modeler/texture artist to assist our cinematics team. The cinematic modeler will be skilled at realistically modeling and texturing high-polygon characters, sets and environmental elements for use in our famed cinematic…
get the 3ds max bible from kelly L. Murdock (if you find the 3ds max built in tutorial too slow and unorganized). It's both a tutorial and reference book. Has small examples for everything it covers, and it covers a lot. I used this to learn max in college. good luck and welcome to polycount!