Hello, i've been lurking polycount for a long time. I've recently moved over to 3ds max, the modelling principles are pretty much the same as any other 3D package but I can't get the references right.
If I use the background image option then the images don't align and there seems to be no way to adjust them. If I use materials on planes then I can't see my reference in wireframe mode, where I spend most of my time.
So my question is this: How do you guys setup your references so your pictures are aligned and you can see them in wireframe?
Any help is appreciated, thanks.
Replies
If your images are set up nicely, then make sure you have 'Match Bitmap' checked under 'Aspect Ratio,' so the size doesn't change if you change your viewport size. Also make sure that you check 'Lock Zoom/Pan' so the image will zoom and pan along with everything else in your viewport.
By default it uses the Settings I like best, but most of them can be toggled
I usually size a plane to the same proportions as my image and assign a standard material containing the map. its important to make sure hardware shading is enabled in the standard material to get the best fidelity out of the image. the standard material downscaled the image res otherwise.
I take it one step further and I animate their opacity so I can toggle them on and off. You can either move the time slider to adjust the opacity or I like to set the time slider to 2 frames, Frame 0 = 100%, Frame 1 = 0% then use the > key to cycle through the keys, on or off.
Also there are half a dozen scripts for max and maya floating around on scriptspot or creativecrash that take images and create billboards for you.
Ancient is the correct term here.
What workflow do you use to get everything to match up if the references aren't from the same source?