Hi I'm 3D artist- Alex Filvet) Finally I made high poly Pathfinder, it was really exciting) I decide to make it in my own way, in process I made a several types of form of different elements and after that I choose the best one, on my opinion) Apex Legends is quite cool game, so when I saw the robot Pathfinder, I imidiatly…
Started on a new character project, Oni-chan, Shuten Douji! Took a break from the usual hard surface stuff for this time, it's nice to do character once a while ~ Been working on it since ZBrush Summit few weeks ago, so many nice character presentation makes me wanted to start my own :D So here's the progress I've got so…
My fellow Polycount Members. This is a big day for me. I am et my second year of my studie game artist. I am looking for a internship job. Iet can be in the Netherlands or a foreign country. Do you have any questions i would love to answer them. portfolio http://11868.hosts.ma-cloud.nl/ Sketchfab…
With the economy the way it is, I'm sure we'll see a lot more of this from the big wigs of ALOT of companies...not just gaming. It's a shame man. The corporate world works so much differently then I'm wired. I hate screwing people over...it's just amazing these people can sleep at night.
Hey there, I made a sculpt and put it in keyshot but I feel abit lost on how I should light it, any suggestions on how I can improve the rendering, or do you think its good to go ??
i've spent the last few months making some spray cans as props for a scene im working on. the labels were captured using photogrammetry. the metal parts of the cans I manually retopologied. so I've got a pretty good work flow now. a few of these were cans I found floating in my local river while kayaking. 3 of them were…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Looking sweet man. I can see a bit O yourself in the front view. I think its looking pretty cool overall, I'd love to see a nice stylized texture to go with em. 8-)
Hello guys ! This is my latest project ! Samus Aran from Metroid Real time character rendered in marmoset toolbag 3. The complete body (whitout armor parts ) is around 60k. triangles and optimised for video games.The original design was made by Sean "Raiko" Tay Thanks a lot to all my friends for the feedback ! You can find…
Thanks man! Sorry it took so long to reply/act on the crit...you know how life can get anyway I think this is the Final Version Check it out break downs included :)