We've been looking at a lot of online portfolios at work. And so far I've noticed that we really don't care too much about the presentation or how "professional" the site is. Large thumbnails are great as it avoids a lot of name calling on our end. "Click on that one." "This one?" *click* "No, dumbass, we just saw that…
For me, there are no good metal concerts for a while. The last was when Bury Your Dead and some others came, and the next good one will be Ozzfest in August. In between then and now is the Family Values tour, which I don't really like any of the bands going except for Trivium, and since they aren't as mainstream and crappy…
I do 99% with native max tools and the 1% with textools That being said: Unwrapping is an art imo. There are often multiple ways of unwrapping a model which are technically "the same" but can make a huge difference when working with the model - depending on what you want to do. E.g. sometimes you want straighter lines and…
Is there any particular reason you want a bluetooth one? I actually steer away from bluetooth because it has issues pairing, and Logitech's dongle is almost always instant. At work I use an MX518 for editing/3D which are no longer available sadly. However at home I am using a G400 which I prefer over my G900…
Coming along well. I've actually got a pile of reference images at home of these two ready for whenever I get off my butt and have a go at modelling them. Looks like you've only started on Peace, so I won't crit him yet. With the horsey thing, I think it'd be worth having a bit more of a play with the brows to get a bit…
99% of tutorial videos on youtube is a pure torture to see. Or maybe I just don't have a patience to see 30 minutes of video with a core information that could be passed in just a few clever structured paragraphs. Perhaps just because the writing something down requires you to think a bit more of how make the information…
Also, keep in mind that on the job and in production, 99% of the time the person creating the design is not the person modeling it. While some rare studios do allow for people to improvise while modeling like Tor and Paul do in their very cool videos, a hard surface modeling position will almost never require you to do so.…
Where it is metal, the metalness map should have white (or a constant of 1). Where there is not metal it should be black (or 0). Typically speaking 99% there should be only a binary 0 or 1 with the metalness map. If you are painting in grays to a metalness map, then you are doing it wrong. If you are using metalness, then…
I was able to shorten/cleanup up the script using the polyEvaluate -bc2 command Deadly Nightshade, I'm very intrigued about removing the select command to improve performance, but i haven't got the slightest idea on how //select one uv point in each shell you would like to scale //assign Shells into a list and determine…
I am straggling with complex materials. It works more or less fine with something simple but whenever I need a mix of several materials my whole PC gets super slow because of Substance Designer. I see memory 99% in red and everything freezes forever with blue progress bar freezing. I wonder what memory in needs the most,…